Download all 164 sounds (5.7 MB zip)
Claude Code hooks let you play sounds when events fire.
Download the zip, unzip into ~/.claude/hooks/, and add this to ~/.claude/settings.json:
{
"hooks": {
"SessionStart": [
{ "hooks": [{ "type": "command",
"command": "afplay ~/.claude/hooks/ra_new_construction_options.wav &" }] }
],
"UserPromptSubmit": [
{ "hooks": [{ "type": "command",
"command": "afplay ~/.claude/hooks/ra_building.wav &" }] }
],
"Stop": [
{ "hooks": [{ "type": "command",
"command": "afplay ~/.claude/hooks/ra_construction_complete.wav &" }] }
],
"Notification": [
{ "hooks": [{ "type": "command",
"command": "afplay ~/.claude/hooks/ra_unit_ready.wav &" }] }
]
}
}
On Linux, replace afplay with aplay or paplay. On Windows, use powershell -c (New-Object Media.SoundPlayer 'path\\to\\file.wav').PlaySync().
Swap in any sound you want. The EVA lines map well to session events; the infantry voices work for notifications.
164 sounds extracted from the original Command & Conquer: Red Alert (1996) and C&C: Tiberian Dawn (1995) game files. Audio decoded from Westwood Studios MIX/AUD archives (including RSA+Blowfish encrypted headers) using custom Python referencing the OpenRA and C&C Remastered source code. Inspired by Delba's post about using game sounds as Claude Code hooks.
Space to stop, R for random.